With the zone's rock textures, part of the look of the Isle of Dorn was to have giant pillars of stone jutting out from the ground. I got to create the kit of these pillars that populate the zone to help execute this look. Hand modeled with 3DsMax.
Jud and Jeff (listed below), did a great job using them to add breakup and interest all over the zone.
https://www.artstation.com/jud
https://www.artstation.com/dmgmil
Texture polish by:
https://www.artstation.com/brandon-ray